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October 16, 2011
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RL-2000-G King Cobra by Jepray RL-2000-G King Cobra by Jepray
Due to the age of the Cobra privateer vessels- which date back to the Capellan War over six decades ago in 2255- Rayline Industries released a newer upgraded model in 2316. Named the King Cobra, it has been significantly modified from the original model. Most notable is the extension of the main hull out between the forward booms. This extension moved the bridge forward, allowing for the addition of more luxurious crew quarters, an expanded infirmary, and a small brig for captured pirates. This improvement in accommodations is accompanied by an upgrade in the aging life support system, doubling the number of people the King Cobra can support.
Other significant changes have been a radical change in engine modules- upgrading to more efficient dual-core gravitic drives- and newer weapon systems. The addition of two more dual core engines increases the maneuverability and acceleration of the King Cobra significantly over the previous model, and newer, more compact jump engines allow for a primary and backup jump drive in half the space occupied by the older models. Due to the need of privateers to respond to a threat quickly, the older Class VI drives- while fast- have been replaced with Class VII drives, allowing for a jump speed of 140 C/hr. The backup drive has also been replaced with a Class V, giving the King Cobra substantial jump speed even on the emergency drive.
The most obvious upgrade has been in weapons. Four dual heavy PPCs with built-in point-defense turrets, two aft-mounted dual medium PPCs, and four quad light PPCs give a far greater level of coverage and firepower from the previous model. Four dual light AP Lancer and single light AP lancer turrets create a comprehensive shield of fire against smaller ships without draining the reactor bank overmuch. Sixteen pop-up point-defense turrets spread throughout the vessel give excellent anti-missile and anti-fighter defensive cover.
Forward firepower was likewise improved. Two double-stacked heavy AP lancer spinals along the inner boom are now backed up with two heavy PPC spinals, and two disruptor spinals for disabling target vessels' electronics and shields. sixteen LRM launchers add in intermediate firepower and offensive capacity against small craft and fighters. Next-generation deployable tachyon-radiation-dispersing ailerons on either engine nacelle increase the cool-down and turnaround time, allowing the King Cobra longer durations of hyperspace travel.

Here's the original hull: [link]
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:iconhotwaxonlobsters:
hotwaxonlobsters Featured By Owner Oct 18, 2011
I think you do a really good job in ships that appeal to both those that want to blast their enemies to atoms in space combat, and those that want a sort of Firefly-esque flying house ship, at the same time.

I'm curious though, how maneuverable are these privateers and raiders and such that you've been showing us? Do they essentially dogfight with each other?
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:iconbreandan-ociarrai:
Breandan-OCiarrai Featured By Owner Oct 20, 2011  Professional Writer
In a word- extremely. Think of the maneuverability of the Starfury fighters from Babylon 5... now give them that kind of maneuverability while moving at 2 to 3 AU an hour (i.e., a not insignificant fraction of the speed of light) and you have the idea. The ships use gravitic engines for both maneuvering and propulsion, and between those and the related inertial dampeners, ships in Dark Nova can pull acceleration and aspect changes that would reduce a crew to a fine molecular organic sheen on the wall otherwise. Even at lower speeds, such as those used in atmo or in closer orbit, the ships dogfight each other on a three-dimensional plane: flipping on their own axis while travelling in their original vector, suddenly shooting up or down without turning, circling their target with the bow aimed at them to use spinal mounts, etc.
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:iconhotwaxonlobsters:
hotwaxonlobsters Featured By Owner Oct 21, 2011
Love it. Does this mean that turret weapons and omnidirectional fire considerations mostly apply to engagements with multiple ships? Since you'd want to keep your spinal weapons pointed at your enemy, and it sounds like these babies have the maneuverability to do that most of the time.
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:iconbreandan-ociarrai:
Breandan-OCiarrai Featured By Owner Oct 21, 2011  Professional Writer
Yes and no. Remember, just as you are trying to keep your spinals on-target, the target is doing their damnedest to get into your weakest field of fire. Spinals are ship-killers, turrets are more defensive or for multiple engagements. However, usually only privateers and warships have spinal mounts, so for Freetraders, turrets are their primary offensive and defensive weapons.
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:iconhotwaxonlobsters:
hotwaxonlobsters Featured By Owner Oct 21, 2011
I see. Very cool.
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:iconjepray:
Jepray Featured By Owner Oct 19, 2011  Professional Traditional Artist
the ships can boogie... but i'll have breandon explain it...
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:iconbreandan-ociarrai:
Breandan-OCiarrai Featured By Owner Oct 19, 2011  Professional Writer
I'm on strike, I demand more cheesecake :D
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:iconsimsdoc:
SimsDoc Featured By Owner Oct 17, 2011
Your Designs are always very retro.
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:iconjepray:
Jepray Featured By Owner Oct 18, 2011  Professional Traditional Artist
Thanks:D
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:iconian-stewart:
ian-stewart Featured By Owner Oct 17, 2011
Now that's a pretty impressive design, has a sort of elegant symmetry.
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