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Kopis class Battleship Final by Jepray Kopis class Battleship Final by Jepray
The IATR (International Arms Trade Restriction) treaty uses naval classifications to define vessels that fall into the warship category. This is largely done to restrict mercenary companies from fielding anything larger than a battlecruiser within the boundaries of a TAN member nation. However it has become an industry standard among those same mercenaries to develop enemy classification equivalents. IATR classification standards are, frankly, rather sloppy, more or less mirroring the conventional commercial vessel classification. These are Corvette (300m or less), Frigate (300m – 750m), Destroyer (750m – 1.25km), Cruiser (1.25 – 1.75km), Battlecruiser (1.75km – 2.5km), Battleship (2km – 3km) and Dreadnought (3km and larger).
It should be noted that the wide range of Battlecruiser classification does overlap into the Battleship classification. This is due to the heavy lobbying influence of the various mercenary corporations and governments that rely on them to influence the IATR review committee to create a great deal of wiggle-room. The result is the ability of mercenaries to field battleship-capable vessels that are classed as battlecruisers, such as Spartan Group’s Akinakes-class Battlecruiser.

However, Spartan Group operates in many Freespace systems- as well as owning over a dozen star systems of their own where they base their shipyards, R&R resort worlds, logistics support and mining operations (most mercenary corporations that can afford it mine their own turine for armour and Corellium for jump engine fuel rods, allowing them to be independent of outside suppliers for critical resources that cannot be replicated in a nanovat), etc. This non-national territorial dispersion gives them the ability to ignore IATR restrictions operationally and still make a profit. Put simply- they are not technically violating the treaty, as the battleships they build do not enter TAN member nation space, yet Spartan Group has enough non-TAN clients to offset the cost of such ships.

The primary battleship in the Spartan Group fleet is the Kopis, named for the inward-curving Greek sword (also known as a falcata when it was used by the Celts of Iberia to hack Greek and Roman troops into confetti) so feared by the enemies of Alexander the Great. The Kopis lives up to its namesake, being deadlier than most TAN nation military battleships. It should be little surprise that this has caused a great deal of discomfort amongst many of the smaller or more paranoid nations. Spartan Group is reputed to have between three hundred and eight hundred of these massive warships- small by TAN member fleet standards, but far more than every other mercenary corporation combined. Half of these are held in reserve as flagships for their garrison fleets that protect Spartan Group’s systems while the other have are projected as needed for field operations.
The Kopis is, simply put, a ship-killer. While it may not have the terrifying WMD firepower of the Pinpoint Singularity Projector (PSP) or Point-to-Point Gravitic Projection (aka “G-Slicer”) cannons that can annihilate entire worlds in a shot or two, it should be pointed out that only the Ahruga, Australians, and reputedly the Americans and Orions have those weapons. Removing WMDs from the table, the Kopis is one of the deadliest capital ships in known space. Four bow-emitter spinal heavy AP lancers are flanked by a brace of custom-built super-heavy APPCs comparable to those found on Ahrugan warships (and reputedly purchased off of them, which should scare military analysts to ponder what the Ahrugan developed to make those monstrosities obsolete enough to sell). Underneath these are no less than eight heavy MAC Gauss cannons able to use fast-recharge gravitic accelerators to maintain a very high rapid-fire rate.

No less than TWENTY heavy AP lancer spinal mounts are located further back, four amidships and sixteen on the engine nacelle support ring. Eight aft-facing AP lancer spinals mounted in the rear-mid hull and stern make attacking from the rear nearly as suicidal as getting in front of the Kopis. Six more super-heavy APPCs are mounted as cross-spinals, two forward and one rearward of the nacelle ring on either side. Four adjustable-arc retractable-emitter heavy AP lancer cross-spinals are mounted amidship, two to either side just forward of the huge fighter and small craft hanger bays.
For directional firepower, the Kopis mounts twelve conventional tri-barrel heavy APPC turrets, seven dorsal and five ventral, as well as four double-barrel turrets, two port and two starboard. Fourty medium AP lancer turrets on the nacelle ring alone make life hell for any small craft or corvettes attempting fast-attack runs, as do the two dozen medium APPC turrets located throughout the hull. Nearly one hundred light APPC and AP lancer turrets act as both anti-fighter and anti-missile defense, and the Kopis mounts enough point defense turrets to make it nearly immune to missile strikes.

Speaking of missiles, the philosophy behind the conventional missile payload of the Kopis can be summed up in a single word- overkill. This vessel spawned the slang term “Macross Missile Massacre”- referring to an old pre-Fall animated series known for small vessels spewing out ten times their own mass in missiles- when witnesses first saw a Kopis volley-fire all of its batteries. Tactical computers monitoring all objects in the battle theater nearly had meltdowns as five THOUSAND additional contacts instantly came onto the field, and two ships’ AIs voiced their surprise with rather colourful language. Six eighty-shot SSM batteries would be enough to wipe out a dozen capital ships by themselves, but the designers at Spartan Group were either driven to overachieve, or Accounting never sent them the memo about missile costs because they continued to add more. Fourty six-shot ASM silos, two hundred twenty-shot LRM batteries, fifty twenty-shot SRM batteries and eighty Hellhound cruise missile silos in the nacelle ring (fourty fore, fourty aft) round out the missile-chucking capacity of the Kopis.

No Terran military- private or governmental- uses dedicated carriers for a variety of reasons (carriers are based around a naval warfare principle of using fighters and small craft as force-multipliers, but against warships this is a difficult prospect as omnidirectional disruptors, point defense turrets, interceptors and corvettes usually erase fighters when they get too close, minimizing their impact relative to the cost of a dedicated carrier). However, battleships often fill the same role traditional held by carriers, with the addition of being a potent battle platform in their own right. The Kopis is no different, with fourty fighter launch-and-recovery bays (ten port, ten starboard, twenty ventral split along either side of the keel) each able to launch an eight-fighter squadron for a total of 320 fighters. Ten small-craft bays (five port, five starboard) allow for the Kopis to launch its compliment of fifty Condor dropships in quick order, carrying troops and vehicles to the surface. Eight specialized hanger bays- four port, four starboard, spread across the midship area- allow the Kopis to carry a compliment of sixteen corvettes in addition to the fighter compliment.

The Kopis is one of the toughest ships in the Terran sphere, rivaling Aussie battlecruisers and Ahrugan destroyers (which may seem to be a slap in the face, but when one considers that Ahrugan destroyers are nearly three kilometers long and basically a flying wedge of armour, this is a compliment. What the Ahruga call a battleship most nations call dreadnoughts, and Ahrugan dreadnoughts are battlestations on PMS with jump engines). In addition to a honeycomb superstructure made of carbon-turine interweave that is nearly unmatched in durability (1.5 MILLION hull points), the thick hide of the Kopis and its shielding make this one very tough ship to kill. Using nanofield-enhanced atomically-bonded metallic hydrogen/carbon-tourine composite battleplate between thirty and one hundred meters thick in some places, the Kopis has the thickest armour of any mercenary warship, and outclasses most military ones. The custom-built quadruple-layered Therion ablative/deflector shields- each layer equal to twice the protective energy of a class VI combat shield generator- cocoon the Kopis in warm, fuzzy layers of I-will-end-you-and-everything-you-love-if-you-poke-me loving.


Copyright 2009-2011 Dark Nova Games
This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
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:icondevastator200:
Devastator200 Featured By Owner Oct 21, 2013  Hobbyist Digital Artist
my head hurts because it's so awesome.
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:iconjepray:
Jepray Featured By Owner Oct 22, 2013  Professional Traditional Artist
ok, that makes more sense, thanks
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:icondevastator200:
Devastator200 Featured By Owner Oct 21, 2013  Hobbyist Digital Artist
my head hurts.
Reply
:iconjepray:
Jepray Featured By Owner Oct 21, 2013  Professional Traditional Artist
why did you even waste my message space with this? what in the world does your head hurting have to do with this spaceship drawing?
Reply
:iconjepray:
Jepray Featured By Owner Aug 1, 2011  Professional Traditional Artist
hit the links in my siggy for our site ... one of those should do it.. its a Pen and Paper RPG...
Reply
:iconlordkorloros:
LordKorloros Featured By Owner Aug 1, 2011  Hobbyist General Artist
The ship looks cool. However, I suggest your ships refrain from using round armor. When struck by a projectile, the force is transfered to the entire structure not just the point of impact. In other words, angled armor will just be penetrated, round armor will end up having an entire section taken out.
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:iconjepray:
Jepray Featured By Owner Aug 1, 2011  Professional Traditional Artist
In the Dark Nova universe its mainly energy weapons being used, and the mass drivers/gauss weapons are seldom the big killers unless your bombarding a planet.
Also the main shields and point defense are enough to stop most KK rounds
I can see what you mean about roundish armor. But some of the factions will ultimately use it since i do have to do up a lot of different factions with their own ideals of whats right and wrong with ship designs. I can keep it in mind for certain factions and but some people just love their round armor...
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:iconlordkorloros:
LordKorloros Featured By Owner Aug 1, 2011  Hobbyist General Artist
I completely understand and respect that. As a writer and current designer of a few games, I know what it's like having to give each faction unique things. For instance, the Mechoran species in my series uses straight-edged polygons to make the shape of their starships, they don't use shields to compensate for anything because their armor is tough enough to stand anything and energy weapons won't go through. Do what you want as long as you compensate for drawbacks. :)
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:iconjepray:
Jepray Featured By Owner Aug 1, 2011  Professional Traditional Artist
some drawbacks are compensated for, but much like reality most problems don't come up during development and are just left to be lived with or dealt with through a change in tactics... There will always be a blind spot, badly placed controls, or some other part of a ship that should not be where it is, no one is perfect... :D its fun seeing of the other players in the game will see the weak point and use it to their advantage:D
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:iconlordkorloros:
LordKorloros Featured By Owner Aug 1, 2011  Hobbyist General Artist
Where can I find info on this game of yours. I'm curious now.
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:iconjepray:
Jepray Featured By Owner Aug 1, 2011  Professional Traditional Artist
hit the links in my siggy for our site ... one of those should do it.. its a Pen and Paper RPG...
Reply
:iconlordkorloros:
LordKorloros Featured By Owner Aug 1, 2011  Hobbyist General Artist
"Pen and Paper"?
Reply
:iconjepray:
Jepray Featured By Owner Aug 1, 2011  Professional Traditional Artist
A good old fashion role playing game in line with others like D&d and Shadow run. Character sheets, dice, playing till the wee hours of the night. the table top mini game and possible video game are many years away...
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(1 Reply)
:iconwarpstorm:
warpstorm Featured By Owner Mar 28, 2011
"warm, fuzzy layers of I-will-end-you-and-everything-you-love-if-you-poke-me loving."
My favourite kind.
Reply
:iconjepray:
Jepray Featured By Owner Mar 28, 2011  Professional Traditional Artist
:D Yup, that thing is the beginning of the end to anyone who messes with it.:D
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:iconhellstorm888:
Hellstorm888 Featured By Owner Mar 26, 2011  Hobbyist General Artist
>_> After reading all the details, this ship is just plain... gah. I don't think that even MY ship design skills could best it. Without being cheesy, mind.
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:iconjepray:
Jepray Featured By Owner Mar 26, 2011  Professional Traditional Artist
:D
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:icondmaland:
dmaland Featured By Owner Mar 22, 2011  Hobbyist Digital Artist
Nice design!
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:iconjepray:
Jepray Featured By Owner Mar 22, 2011  Professional Traditional Artist
Thanks:D
Reply
:iconmrkirby2:
Mrkirby2 Featured By Owner Mar 20, 2011  Student Traditional Artist
Its really nice, and i like how for big projects you always do WIPS, makes it fun.
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:iconjepray:
Jepray Featured By Owner Mar 20, 2011  Professional Traditional Artist
Thanks, its cool watching it come together
Reply
:iconmrkirby2:
Mrkirby2 Featured By Owner Mar 23, 2011  Student Traditional Artist
yes, thats why livestreams are so fun =D
Reply
:iconzilekondic:
zilekondic Featured By Owner Mar 19, 2011  Professional General Artist
Nice progress, but it still needs more accurate perspective, I think. Detailing is nice, but again, dents and lines need to follow the angle of the surface, and the sideview it is a little confusing. Or am I just tripping :)

I like your technique, shading needs a little work, but it's a refresher. WHen you have a flat surface, try to have less variation in color, and if you have a lot of different gradients occurring, draw a panel, section, something, just to indicate the facing of the form.

Hope you don't mind these pointers xD I see great potential in your style :)
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:iconjepray:
Jepray Featured By Owner Mar 19, 2011  Professional Traditional Artist
i think the size of the object is throwing me off... for smaller ships i have panel lines that reinforce the shipe of the hull. but at what is supposed to be a 3km+ long ship... i can't just put seams all over it, at least not at this viewing distance... i know there are problems with the angles...the top engine is wrong for example, is pointing up at the back a little...yah im working on it:P... it is a complex form, angles everywhere, the ring engine, the odd rear section of hull... i may try it again...more ruler and less freehand... as for gradients... i wanted to make the corners more punchy... maybe i should just go darker over all...the vertical hull/upper section isn't flat...slight curve, the lower angled hull is flat... its confusing... But thanks for the pointers, its helpful:D... The angle problems for me crop up when it takes longer than one night to draw it out... its like life art... gotta finish it the first time or its not gonna look the same after a break... i end up looking at it in a slightly different angle... like it shows in the WiP pics, i started in front... then the back, and it all goes to hell, saved what i could:D
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:icondigaloid:
Digaloid Featured By Owner Mar 19, 2011   Artist
nice framework=)
Reply
:iconjepray:
Jepray Featured By Owner Mar 19, 2011  Professional Traditional Artist
Thanks:D
Reply
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