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April 7, 2011
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EU Daesault AF-30 Fighter by Jepray EU Daesault AF-30 Fighter by Jepray
The European Union has long been the last holdout on the use of drones in combat. Other nations recognize the inherent flaws in drone use- especially after the tactics used by the Andali Confederation when they broke away from the EU- and stick with meat-body pilots. Remotely-operated drone feeds can be hijacked and control of the drone taken over, and limitations on artificial intelligence abstract thinking after the AI rebellion limits autonomic drones to relative stupidity. Both of these factors came into play as Andali netjackers sent the fleets of European drones back at their command carriers and outwitted both combat bots and AI tanks on the ground.
The EU, having learned a bloody lesson in the evolution of warfare technology, has put more emphasis on upgrading their naval, aerospace and ground forces with meat-body troops and pilots. The AF-30 Zephyr is the first of a new generation of war machines designed to upgrade their military paradigm. Due to centuries of primarily relying on drones, European military engineers have been playing catch-up with the rest of the Terran nations. Without the battlefield trial-and-error experience of other nations, none of whom are overly enthused to assist a potential adversary and thus reticent to share such experience, the Zephyr is a bit rough around the edges.
One of the primary problems with the Zephyr is the lack of non-missile forward firepower. Working off of the idea that most attacks would come from behind- not entirely true due to the omnidirectional nature of space warfare- the primary weapons are aft. After several training runs with the first series of Zephyrs exposed this flaw, a forward AP lancer was installed under the nose. Primary offensive capabilities are still missile-based, however



Copyright 2009-2011 Dark Nova Games
This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
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:iconsevenofeleven:
sevenofeleven Featured By Owner May 16, 2011
Looks great.

When the missiles run out its time to hurl insults!
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:iconbreandan-ociarrai:
Breandan-OCiarrai Featured By Owner May 20, 2011  Professional Writer
"...and as they retreated, the EU forces resorted to the use of colourful language and random ejections of their waste processing tanks in an effort to dissuade pursuit."

:D
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:iconjepray:
Jepray Featured By Owner May 16, 2011  Professional Traditional Artist
yup, insult and run!
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:icontp56:
Tp56 Featured By Owner Apr 12, 2011
ncie energy weapons
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:iconjepray:
Jepray Featured By Owner Apr 12, 2011  Professional Traditional Artist
:D
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:icontp56:
Tp56 Featured By Owner Apr 12, 2011
what does AP lancer stand for
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:iconbreandan-ociarrai:
Breandan-OCiarrai Featured By Owner Apr 12, 2011  Professional Writer
Anti-Proton. Both particle beam and particle projection weapons use charged particles, AP weapons use charged particles of anti-hydrogen rather than normal hydrogen, adding the enhanced destructive power of the antimatter-matter annihilation explosion to the punch of the weapon. Here's the excerpt from the game manual-

Particle Beam (PB): Uses a focused EM field tube to contain a stream of charged particles that travels from the emitter to the target at near-luminal velocities (i.e. .999999% of the speed of light). As the charged particles have some mass- minute though it may be- travelling at hypervelocity speeds, they cause significant kinetic impact on the target. This can knock the target back, depending on the size of the pulse and the target it strikes. Additionally, the charged particles release explosive energy upon impact, causing thermal, radiant and explosive damage. While these effects are only a fraction of that seen in particle projection weapons, particle beam weapons have an ace up their sleeve that only lasers can duplicate- burn-through. The concentrated punch of the stream of particles- even if only for a brief pulse- can overwhelm a shield’s defenses when focused on a single point. Particle beam weapons burn through shields on critical hit, ignoring them and doing full damage to armor. As with lasers, particle beam weapons are zero time of flight weapons and cannot be detected by conventional sensors within their effective range due to their luminal velocities. They virtually strike the target the instant they are fired. Outside of their effective range, sensors can detect the incoming fire, allowing the target to evade.

Particle Projection (PP): Particle projection weapons comprise the bulk of commonplace weaponry of the 24th century. They use magnetic acceleration to project self-contained packets of protons cocooned within an EM field that lasts for a few tenths of a second. Upon impact, the field disperses and releases the charged particles into the target with tremendous force. Particle projection weapons have significantly higher levels of kinetic impact from the larger packet of hypervelocity charged particles. Whereas a particle beam is like being hit with a light-speed pencil, a particle projection weapon is like being hit by a twenty kilo boulder hurled at a tenth that speed. Needless to say, it knocks target back and has much greater explosive, radiant and thermal damage. If the weapon is a particle projection rifle or larger, the damage has an area affect, doing the listed base damage to everything within a one meter diameter, and then radiating outward with damage being reduced by -10hp or vp per every meter outward.
For example: a PPR with a base damage of 1d8+4 is fired, and the roll results in 11vp damage. Everything within a meter of the target will take 11vp, everything one meter beyond that (1.1 to 2 meters from target) will take 1vp damage, and everything one meter beyond that (2.1 to 3 meters from target) will take 10hp damage. Unlike military versions of the technology- which have an order of magnitude greater particle density, resulting in staggeringly higher damage- civilian-grade particle projection weapons are generally not subject to overpenetration and internal wall breaches, as they dissipate rapidly into the surrounding material (VP vs. HP).

AP Lancer (APB): The anti-proton version of a particle beam, requires more power to produce anti-hydrogen from which to strip the antimatter particles, but results in far more damage upon impact.

Anti-Particle Projection (APP): The anti-proton version of a particle projection weapon, requires more power to produce anti-hydrogen from which to strip the antimatter particles, but results in far more damage upon impact. The most powerful particle weapon in use to date.
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:iconjepray:
Jepray Featured By Owner Apr 12, 2011  Professional Traditional Artist
yay, answer:D
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:iconbasic-hedgehog:
Basic-Hedgehog Featured By Owner Apr 7, 2011
Its like if paper airplanes didn't suck!
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:iconjepray:
Jepray Featured By Owner Apr 7, 2011  Professional Traditional Artist
lol
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